The world of FALO brings the unique ideas and values inspired in each of our members together in a fantasy environment that has grown out of our characters and homelands. Each member has only one primary character that is portrayed at events, so it is chosen and developed carefully.
Members also have unique homelands that provide an additional level of development for our characters' world views and values, for the place to which we retreat for safety and comfort when we grow weary says as much about who we are as our actions.
It is said that it is the journey, not the destination, that matters. The destination is but a place to rest and take stock of ourselves and our character and appreciate those who have journeyed with us. Without the journey, we would never become more than we are. Without the journey we would never encounter those whom we call friends. But soon it is time to set out again, to continue becoming. Here is recorded the journeys and adventures of the Clan of FALO in the Chronicle and Book of Deeds.
The Bargain, Lorelei - Yesterday, I was warm and comfortable in a quiet southern town. This morning, I awoke in a northern, frost-covered meadow with no idea where I was or how I had come to be there. Well, I did have one idea...
Whispers in the Wylde
February 20, 2016 - Known for their powerful sorcery, the Finfolk are both threatening and benevolent. Finfolkaheem, their kingdom beneath the sea, is a magical place of coral gardens and coral buildings with pearl towers. The Finfolk lived between two worlds, and they embody the influences that shaped the lore of Orkney. Find out more at The Finfolk of Orkney Folklore.
~Courtesy of Lorelei
February 11, 2016 - You thought fairies were cute and cuddly like Tinkerbell. Well, think again.... Discover Ten Reasons Fairies are Scary. ~Courtesy of Lorelei
January 8, 2016 - A young apprentice to a merchant was disappointed. He had lost an important sale. In talking matters over with the merchant, the young apprentice shrugged. "I guess," he said, "it just proves that you can lead a horse to water, but you cannot make him drink." "Son," said the merchant, "your job is not to make him drink. Your job is to make him thirsty."
And that is also the job of the storyteller, to make the listener thirsty. For what? When a story catches your attention, you will know.
Gateway to Imagination
Fantasy and Legends Organization (FALO) is a venue for creative expression in a medieval fantasy environment where members create fantasy personas and explore, develop, and inspire creativity in themselves and others. Our influence spans Connecticut, Massachusetts, New York, New Jersey, Pennsylvania, Rhode Island, and Vermont.